Project
  • Dec 12, 2015
    Obstruction Free Photography
    Inspired by all the obstacles when trying to take photographs in Bangalore, I try implementing this computational photography paper and run it on images taken around the CMU campus.
  • Aug 15, 2015
    OpenCV Blueprints
    Co-authored a book on computer vision that builds real-life projects using OpenCV. The book covers recognition, operations with the face and fusing image/gyroscope data.
  • Jun 22, 2013
    Kinomotion
    I built an app to make cinemagraphs on the go (with Android). This was my hack at Angelhack Spring 2013 which won me a place into their 'hackcelarator'
  • Jun 12, 2012
    AI Shack
    AI Shack is an online learning resource for computer vision/artificail intelligence. ~2000 people visit it everyday. Based on popular tutorial websites I learned from.
  • Dec 13, 2011
    Freelancing in Computer Vision
    I worked on a bunch of projects over the course of years that involve Android, iOS and OpenCV. They range from useful apps to entertainment to cracking captcha
  • Jan 26, 2011
    Robotics
    Over the years, I participated in multiple robotics competitions around India. This was a multi-disciplinary learning (and sometimes, winning!) experience
  • Jan 10, 2010
    Contrive
    An online realtime strategy/quiz game built with GWT I built for my university's national technical festival. This was my first foray into the realm of web applications.
  • Jan 7, 2010
    RoboCV Workshop
    This intense 7-day workshop was done by a friend and me at my university. The goal was to improve knowledge about computer vision and controlling robots.
  • Jul 10, 2009
    The Hand Held Step Scanner
    My internship project at CSIO, Chandigarh - this was a device based on image processing to help the blind read documents on the go. I helped port certain modules over to OpenCV.
  • Jun 12, 2008
    Batchess
    A remake of the epic chess game, Batchess from the olden days. Complete with animated pieces and cinematic camera movements
  • Sep 23, 2006
    Quake 3 based 3D game engine
    My experiments with understanding how game engines work